Post by goldenfist on Oct 10, 2008 10:27:01 GMT -5
Here's what Ign.com had to say in a review of Secret Invasion:
Inhumans #3.
This is the first issue of SI: Inhumans that I can actually say I enjoyed without qualification. Issue #3 is a competent tie-in that does justice to the characters as well as the event's storyline. Granted, it's probably geared more towards readers with a cursory knowledge of the Inhumans' history and cast, but anyone interested in Black Bolt's fate after the Illuminati reveal should have a good time.
SI: Inhumans is a rare breed of SI tie-in, where the titular heroes don't have a regular book of their own. Writer Joe Pokaski's task, then, is to continue the threads of the Inhumans' overarching story while still tethering it to the event that granted the series its existence in the first place. It's been a mixed bag in that respect so far, but issue #3 is the first one that actually feels like an Inhumans book rather than a Secret Invasion one. The characters are the focus this time around. While it did take the Inhumans three issues to get around to saving their king, at least once Karnak formulates their plan of attack, it's intriguing. War makes for strange bedfellows, as they say, and with the help of their new Kree allies including Ronan The Accuser, the Inhumans begin a mission to take down the Skrulls and rescue Black Bolt.
Relatively speaking, this issue covers a lot of material very quickly and sets up a fair chunk of developments to come for the final installment. In light of that, the pacing for the overall series could be called into question considering the characters essentially stood around picking their noses for the first two issues. This issue itself, however, moves along at brisk but comfortable pace. The story itself is mostly solid, though I did raise a skeptical eyebrow at a development between Medusa and Crystal late in the issue. That blip aside, it's surprisingly enjoyable.
As I've said before, Tom Raney is churning out some of his best work in recent memory on SI: Inhumans. Normally I find his pencils a little off-putting, with figures and especially faces having a drippy fluidity to them that's not very appealing. This issue, however, is crisp and clear, and manages to tell the story exceedingly well.
I'll admit, I was willing to write SI: Inhumans off as a token money-grab by Marvel, stretching the characters' nugget of Skrull involvement out far past its natural lifespan. This issue at least proved that even though the series might be overlong, it's not without its surprise gems.
Review Score: 8.0 Impressive
Inhumans #3.
This is the first issue of SI: Inhumans that I can actually say I enjoyed without qualification. Issue #3 is a competent tie-in that does justice to the characters as well as the event's storyline. Granted, it's probably geared more towards readers with a cursory knowledge of the Inhumans' history and cast, but anyone interested in Black Bolt's fate after the Illuminati reveal should have a good time.
SI: Inhumans is a rare breed of SI tie-in, where the titular heroes don't have a regular book of their own. Writer Joe Pokaski's task, then, is to continue the threads of the Inhumans' overarching story while still tethering it to the event that granted the series its existence in the first place. It's been a mixed bag in that respect so far, but issue #3 is the first one that actually feels like an Inhumans book rather than a Secret Invasion one. The characters are the focus this time around. While it did take the Inhumans three issues to get around to saving their king, at least once Karnak formulates their plan of attack, it's intriguing. War makes for strange bedfellows, as they say, and with the help of their new Kree allies including Ronan The Accuser, the Inhumans begin a mission to take down the Skrulls and rescue Black Bolt.
Relatively speaking, this issue covers a lot of material very quickly and sets up a fair chunk of developments to come for the final installment. In light of that, the pacing for the overall series could be called into question considering the characters essentially stood around picking their noses for the first two issues. This issue itself, however, moves along at brisk but comfortable pace. The story itself is mostly solid, though I did raise a skeptical eyebrow at a development between Medusa and Crystal late in the issue. That blip aside, it's surprisingly enjoyable.
As I've said before, Tom Raney is churning out some of his best work in recent memory on SI: Inhumans. Normally I find his pencils a little off-putting, with figures and especially faces having a drippy fluidity to them that's not very appealing. This issue, however, is crisp and clear, and manages to tell the story exceedingly well.
I'll admit, I was willing to write SI: Inhumans off as a token money-grab by Marvel, stretching the characters' nugget of Skrull involvement out far past its natural lifespan. This issue at least proved that even though the series might be overlong, it's not without its surprise gems.
Review Score: 8.0 Impressive